Tag Archives: devblog

Devblog 26.04.2021

Hey guys! Today we want to share the current progress of our game “The Hunter of Falkenberg“ in our devblog.

It’s been a few days since our last blog and update, so we think it is about time to bring you to the current status.

All busts have been reworked and are finished. Additionally to the ones from Sigurd and Lilly a few important NPCs got busts now as well. Some have been showed already on the screenshot-saturdays.

Some cutscenes will have artworks and videos, those are finished as well. We won’t show most of them, as to not spoil anything from the game to you.

We’re making good progress with the pixel-art, Rasak has been and is working constantly on the new character-sprites. But there is still a good way to go until things are finished, as there are a few hundred sprites to be done.

We start to implement the new dialogues, cutscenes and game-mechanics this week. First the English version, and later then in German, as the game will be released bilingual.

So, that’s it for this blog-post. We will post the next devblog when the next construction-site has been finished.

If you want to get instant updates of our development-progress please follow us on Twitter, Instagram, Facebook and join our Discord-server. There we share screenshots, artworks and other updates frequently and you can ask questions, make suggestions and just interact with our development-team.

Thanks for visiting and for your interest in our game!

Have a nice week

Your Sleipnir-Dreamware-Team

Devblog 5.3.21

Hey guys! Today we want to share the current progress of our game “The Hunter of Falkenberg“.

As you know we released the game for the 2021 itch.io retro-jam in not even two weeks of constant crunch.

After a week pause and rest we started to work hard on the new version.

Besides bugfixing, balancing and polishing, the game will get a massive update, new content, new characters, new quests. And not only that, the already existing maps, characters and quests will be expanded as well.

We started to share screenshots on the newly introduced #ScreenshotSaturday on Twitter and will start some lore-informations beginning tomorrow on our social-media channels for the newly introduced #TriviaTuesday.

So far we completed the soundtrack, new busts for Sigurd, Lilly and some important NPCs. The writing is finished, it’s just waiting for the final proofreading. Rasak is currently in pixel-hell and creates the new and reworked character-sprites. The leveldesign/mapping is done and we start to implement them into the project and fill it with life next week. We removed all witcher-references, as to underline that this is our own, original, project.

So, when can you expect the release? Thats hard to tell. We’re working hard on it but want to release it in the best version possible. We will announce the release-date as soon as we start the alpha-tests. From there the public release is probably two to three weeks away.

Thanks for visiting and for your interest in our game!

Have a nice week

Your Sleipnir-Dreamware-Team